Showing posts with label Canon 7D. Show all posts
Showing posts with label Canon 7D. Show all posts

Wednesday, November 16, 2011

What I learned from the festival circuit


After more than a year and almost 40 festival screenings, Enter the Dark's World Tour 2010 - 2011 is finally at an end.  It's been a great experience and I've learned quite a few things that will help me as I move forward with new projects.  I figured I might as well pass along some of these hard-earned nuggets to anyone who dares venture forth into the world of indie filmmaking.

First, in order to keep track of all the festivals I submitted to, I created a big-ole spreadsheet, including festival name, date of upcoming deadline, cost of entry, dates of the festival, location of festival, date when they would notify filmmakers of their decisions, whether I got in or not, and if we won any awards.

From these magic columns I can extrude the following data:

TOTAL SUBMISSIONS:  88
YES:  40
NO:    42
TO BE DETERMINED:  6

Almost a 50% batting average - not too bad.  I can tell you this - in the future I would not submit to as many festivals.  Since this was my first time, my main goal was getting as much exposure as possible and finding out which festivals were worth the entry fee.  Having submitted to that many festivals, I now have a pretty good idea which are the good ones, and which are the shady ones.

Friday, April 29, 2011

The Next One...

I've been so fortunate with the success that Enter the Dark has had so far: screenings around the world, great reviews and multiple awards.  More importantly, people really seem to respond to it and have encouraged me to keep going.  And therein lies the problem.  That dreaded sophomore slump.  It's time to start writing the next one.

With Enter the Dark, my main goal was simply to finally finish something.  I've been very good at coming up with ideas in my lifetime, and horrible at actually finishing any one of them.  I purposely made this goal embarrassingly easy to accomplish - shooting it in my own house, with my friends, with gear we already owned.  No excuses.  If I couldn't complete a short film under those circumstances, I never would and I should just accept that fact.  Fortunately with the great help of my friends, we did indeed steam forward and not only finished the project, but made a pretty darn good one as well.

 


But now, things are different.  This time, there can be no excuses - no conditions.  It's not enough to say, "Hey, isn't this pretty good considering we did this with no money and it was just me and my buddies?"  No, this time it has to stand on its own.  This short film has to be good enough that it could be shown to anyone and they would assume it was a Hollywood-produced film.  The story, acting, camerawork, lighting, art direction, sound design and everything else all have to be top-notch.  It has to be seamless - no excuses.

And why is that - you may ask.  Well, it's simple - this has to be my calling card.  There's no more goofing around.  If I'm to ever make it in this industry - to actually fulfill my little ol' BA in Cinema from S.F. State University, then the time is now.  This project has to be good enough for someone to look at and say, "Wow, this guy's good - let's give him a couple million and see what he can do with an actual budget.  Let's give him a feature film to direct."

There, I said it - that's what I ultimately want to do.

So, you tell me, how can anyone actually produce good art under those pressures?  You see, I have to play a game with myself - to forget what my goals are and just concentrate on the task at hand - writing a great story.  But it has to be a story that not only speaks to me, but that enables me to showcase my talents as a writer/director.  It has to be small enough so it is do-able (considering I still will have almost no budget), but big enough to explore inventive ideas. 

In short, I need to produce a tiny, perfect gem of a story that will be the seed to my future.  No pressure there…

UGH!!!


I'm stuffing myself with movies, pouring over M.C. Escher prints and reading Borges' Labyrinths to hopefully have all this wash over me so that some of its brilliance may somehow seep into my pores.  But I know I need to find my own true voice - I cannot allow myself to try to write to please others.  Only by making the story personal will it connect with others on a deeper level.  The things that work in Enter the Dark work because they feel authentic.  I must focus on that.

The good news is I think I've found the story - the architecture around which I may be able to create my film.  I still need to flesh out the details, breathe life into the characters, find the heart - but I think I've found the vessel.  Now, if I can just make the damned thing float!

Monday, January 24, 2011

Red State: Kevin Smith Discovers 21st Century Indie Filmmaking

As many of you may know, Kevin Smith recently completed his latest film, Red State, which he made for a reported $4 million outside of the studio system.  The film premiered at Sundance, after which Smith made a big to-do about auctioning off the distribution rights for his home-made horror flick right there - right then to the highest bidder.

If you are interested, check out the clips of Smith's often funny (and of course expletive drenched) rant from Sundance here:


and part 2 here:


Of course, the whole thing was really a big setup for Smith to proclaim a big F_You to the current distribution model and announce that he was going maintain ownership of his movie and self-distribute through a road-show style series of bookings at various venues throughout the country.  In filmmaking terminology, this is known as "four-walling" - traditionally a last-option tactic for a desperate filmmaker looking to get some exposure, or at best a way for an unsigned movie to try to find an audience.

The funniest thing to me is that Smith has basically come to the same conclusions that most indie filmmakers have today:  own your content, build your fanbase and self-distribute.  Welcome to 21st  century indie filmmaking, Kevin.

The problem is that someone like Smith has a tremendous advantage over someone just starting out in that he already is a known name brand and has a huge fan base that ironically was generated my the same marketing machine that he rails out against in his diatribe.  So, when he says things like, "We're going to distribute without any advertising costs.", he can get away with that because he already has 1.7 million rabid followers on Twitter.  And where did they come from?  From all the films he's made over the past 20 years.  And how did folks come to see those films?  From the same bloated, unimaginative marketing machine he now says is unneccessary.  And you know what?  He's right.

For him he's right.  Or say, Eli Roth.  Or the Cohen Brothers. Or any other writer/director who already has a fan-base he/she can sell to directly.  For the rest of us poor scrubs looking to work our way up - good luck.

So, the model for any indie filmmaker trying to make it today seems to be something like this:

- Build your skills.  Write and direct a number of shorts.  Figure out what works and what doesn't on a small-scale that won't wipe out your life savings.  If you're good enough to get into some festivals and have some favorable reviews, keep going.  If not, hey you can always make videos of kittens and boobies for YouTube.

- Build your fanbase.  Utilize Facebook, blogs, twitter, YouTube, etc to find and engage folks who seem to like your work.

- Develop your brand.  This is kinda huge in the long-run.  When I hear Kevin Smith is making a new film - I already know what I'm in for.  That doesn't mean all his films are the same, but that he has a certain worldview, a certain style that shows through in all his movies.  If you are all over the map in the type of movies you make (especially in the beginning) it will be harder to grow and maintain a fanbase.  After you're established, you can branch out more.

- Take your big shot.  Now it's time to step up and make a feature.  If you can, find financial backing through traditional investors, or crowd-sourcing sites like IndieGoGo and Kickstarter. Keep production costs low by leveraging digital technology - shoot on HDSLRs, or Red. You know your craft, you've built your fanbase and established your brand - now, put everything together into a great script THAT SOMEONE CAN ACTUALLY MARKET.  This is not the time for introspective, experimental filmmaking - unless you already have a fortune and can afford to live off a trust fund.  This is a project that will make or break you, so it better be something your existing fanbase as well as others will want to see.

- Make your deal.  Here is where I disagree with Kevin.  For someone just coming up in the ranks, if you are lucky enough to have a distributor approach you and actually want to drop $20 million to promote your film - EFF YEAH, you should take that deal.  Sure, you will sign your film away and will probably never see any profits, but the trade-off is well worth it because now that bloated, unimaginative marketing machine will spread your name (and brand) far and wide in ways that you could never do yourself.

Now, what happens if no distributor ever offers you a big deal (which will be the case for most everyone)?  Well, in that case, you will need to self-distribute through IndieFlix, Netflix, etc. and scrape by, hoping that you can slowly build your brand and fanbase to a point where you can eventually make money doing this.

- Make your next film.   Hopefully, that first feature was successful and since your name brand has hit the big stage, you can now maintain ownership of your movies and their distribution.  Utilize your fanbase as evangelists to market your next film for you.  EFF the traditional marketing and distribution models.  Keep costs low, own everything and develop a one-to-one or one-to-many model to get your movies directly to your fans.  You are now Kevin Smith.  Go and buy a hockey stick.

Tuesday, December 21, 2010

Enter the Dark - Updates

The latest greatest happenings of my little bundle of spooky goodness known as Enter the Dark:

First, a couple of recent reviews:

Scary Film Review:  … a very surreal, scary and realistic depiction of a universal fear that all of us have... a sonic achievement of style and horror, but in a very psychological way.

Killer Reviews:  ...one of those short cool films that is efficiently produced and directed, well written and acted and a damn good use of a spare 17 minutes.

Be sure to check out these websites as they offer great insights and content on all things horror.

In other news, we were excited to find out that Enter the Dark received an Award of Merit from IndieFest!

From their website:  "Indie awards go to those filmmakers who produce fresh, standout entertainment, animation and compelling documentaries. The Indie is a showcase for cinematic gems and unique voices."

Woo Hoo!  While we're stoked to have received the recognition, I think we'll hold off on getting the actual trophy you see on the left.  You see, that little baby would set me back another $350 bucks, and while it would be nice to see it up on my mantle, I can live with the JPEG image just fine.

Also, congrats and a shout-out to my friend Elisabeth Fies for taking home an Award of Excellence at the same awards for Sound Overall Impact for The Commune.  Elisabeth and I, along with sound-recordist and mixer, Winter, spent a lot of time and effort on the sound design of that movie to really set mood, create tension, and emphasize plot points.  I learned a lot, which definitely paid off when it came time to think about sound for Enter the Dark.

No new screenings or festivals at the moment, but hopefully that will soon change as many of the festivals I have submitted to will be making their selections any day now.  Most of the recent submissions have been to short film festivals, or indie film festivals, so it will be interesting to see how the movie is received by a non horror-specific audience.  I hope it will do well, as folks who have seen it already who don't normally like horror movies (my wife included) have so far responded well to it. 

We shall see...

Tuesday, September 14, 2010

Enter the Dark news roundup


- Another festival! Enter the Dark is an official selection of the Thriller! Chiller! film festival in Grand Rapids, MI.

- Interview with Dead Harvey: 
It's a great short, engaging until the end and the twist ending really will catch you off guard.

 - Brutal as Hell review:
… a fun little fright flick that effectively showcases Miro’s filmmaking and editing abilities.

- HorrorNews.net review:
Enter the Dark is a clever, scary, fun piece that delivers with a punch and a cool ending.

- All Things Horror review:
… Enter the Dark proves once again a good ghost story simply needs to put emphasis on the story and not flashy effects or big budgets in order to provide some fun and scares.


Friday, September 3, 2010

Enter the Dark reviews!



The reviews come pouring in:


Planet of Terror
… wonderfully shot and acted and the twist ending was masterfully pulled off by filmmaker Todd Miro. It's definitely worth your time if you get a chance to see it.

Rogue Cinema
…a frightening little slice of haunted house cinema that easily stands on its own for a good old fashioned scare.

The Jaded Viewer
…I admit I got a little freaked out.


more to come...

Monday, August 16, 2010

World Premiere of Enter the Dark

Good News!!



For fans of truly scary movies, you won't want to miss the World Premiere of my first short movie as writer/director, Enter the Dark at the Chicago Horror Film Festival, Sunday nite, Sept 26 at 9:20 pm.

Check it out if you're in the area!

Friday, August 13, 2010

Enter The Dark Trailer

Check it out the all new trailer to Enter The Dark.



Festival submissions are almost completed.  I've entered into Screamfest, Chicago Horror Festival, Terror Film Festival, Slamdance, Sacramento Horror Festival and Shockerfest to name a few.

Fingers crossed...

Friday, July 23, 2010

Enter The Dark

Ok folks, we have a winner...


If you haven't already... check out the opening scene of my new horror short, Enter The Dark. 

Final touches (color correction, sound mixing, end credits) are being made as we speak and festival submissions will start in a couple of weeks. Look for it playing in a festival near you!

Wednesday, July 21, 2010

Name my Movie!

Ok dear readers... time to get to work.

I've completed principal photography on my horror short movie that up to this point I've been calling Spook Hunt.
After finishing the first rough cut, it has become obvious that the title is not doing the movie justice.

I need another title.

Here is where you come in.

First, read the following synopsis of the movie, watch the new opening scene, and then look over the list of possible names.
Let me know what best matches the feel of the movie and also grabs your attention.


Spook Hunt is a short film that takes you into the dark recesses of a haunted house and the even darker fathoms of the human soul.

Charles has a problem.  There's something in his house scaring his family and it just won't leave them alone.  They've all heard voices, seen dark shapes moving in the shadows, felt that uneasy sensation of being watched.  Finally Charles captures something on his audio recorder that proves they're not all going crazy.  He decides to make a stand, enlisting the help of his long-time buddy, Rob Tupper, to delve into the mystery of his unwanted guest and hopefully send it on its way.  If they can somehow figure out what the entity is and what it wants, maybe they can all finally have some peace.

Rob's worried about his buddy.  He's been acting really strange lately ... well, even stranger than usual.  Rob knows that things have been rough for Charles - struggling to make ends meet in a down economy, dealing with the unexplained disappearance of his brother-in-law, Marcus, and now these claims of some ghost harassing his family.  Rob is skeptical that there's anything paranormal going on, but he agrees to help his friend out if only to find out the real nature of the problem.
With the lights out, they are led on an adventure of paranormal encounters: cold spots, an eerie talking children's book, unexplained apparitions and a final mystery that leads to an unforgettably disturbing ending.


Ok, now to the possible titles:

Elemental Fear
Primal Darkness
Up From the Dark
From the Darkness
Enter the Dark


Turn Out the Lights

Out Go the Lights
The Disembodied
 

Deliver
Deliver the Darkness
Among the Darkness
Among the Shadows

Alone in the Darkness

Don’t Fear the Darkness
Don’t Dread the Night

Dread the Night

Dread of Night
Into the Dead of Night
Into the Dark of Night
Whispers of Dread

Night of the Abyss

Abyss of Night
Into The Abyss
Repossessed
The Inhabitant

Alright, now get to work and VOTE!


Wednesday, July 14, 2010

Check Out the Updated Spook Hunt Website


We're in the homestretch of shooting Enter The Dark and it was time to give the website an update in preparation for the movie's premiere (hopefully at this year's Screamfest).



There will be more to come as I edit and post the trailer and add some more content throughout.

Friday, June 18, 2010

Spook Hunt Scene 5 Notes - an unwelcome late night visitor

We recently shot scene 5 from my indie short movie, Spook Hunt.  The usual suspects were there to make the evening happen - actors Rob Sandusky & Charles Yoakum, Director of Photography Rob Weiner (with his Canon 7D) and Ben Weiner recording audio.  Oh yeah, and me running around like a goofball trying to do too much as usual.
(Charles pleads his case)

We only had a couple of hours to shoot so I had picked a fairly easy section of scene 5 to cover.  Charles discovers another piece of ghostly "evidence" and tries to convince Rob of it's validity.  Rob is not only not convinced, he's now convinced that Charles is just messing with him, gets pissed off and storms out of the room.  Pretty simple. The boys did a great job of building up the scene and hitting their emotional marks.
(Rob is not impressed)

After the shoot wrapped, I spent the usual hour or so transferring and checking the video and audio files.  Of course, when I finally tried to go to sleep, my head was still swimming with ideas and questions and recapping the evening.  I started thinking about upcoming scenes that we need to shoot and ways to make them better.  Can I make this part scarier, can I build more tension, a better payoff - what if this happened... or they saw this... or heard this...??  So I'm laying in bed at around 1:30 am, filling my head with the scariest shit I can think of to see if it will work in my movie.  I am now in that weird half-sleep state where part of my consciousness has drifted off, while the other part keeps chugging along working on the movie, like a computer that won't shut down.

I change positions in bed so I'm now facing the side of the bed closest to me and I see this staring at me:

 (please leave me alone and kindly visit my neighbors, m'kay)

Well, actually it wasn't exactly that (that is the demon from the Exorcist), it was actually a lot scarier than that and I could hop over to Photoshop and render a more accurate version for you but I really have no desire to force myself to remember that image with any level of detail.

As soon as I see this demon I literally levitate off the bed and propel myself to the opposite side of the bed whereupon I crash into my wife while uttering a totally pathetic shriek.  She is not too happy with me.  I dare not tell her what I've just seen.

I look back to the side of the bed and of course it is no longer there.  I try to convince myself that it was just a trick of my mind.  A left-over spectre from my strange sleep-state.  You think about ghosts, demons and scary shit for long enough and of course your dreams will be filled with them.


This is not the first time my dreams have been plagued by haunted images.  The thing about making horror movies is that they live in your head for years at a time.  You are constantly thinking about the most violent, horrific and terrifying things.  When Lis and I were putting finishing touches on The Commune, I had some horribly messed-up dreams.  Now as I'm trying to wrap up Spook Hunt, I am getting visited again.

However, the thing about this last vision was - it really wasn't a dream.  I did not dream I woke up, rolled over and saw a demon staring at me.  I actually did wake up, roll over and see a demon staring at me.  Now obviously, in my ghostly-obsessed state, my tortured mind must have simply conjured a demonic image where there were only abstract patterns of light and shadow.

Right?

That's what I continue to tell myself every night as I try to doze off to sleep - always keeping one eye on the watch for my unwanted late night visitor.


(... by the way next time, remind me to make a comedy - or at least not shoot a horror film in MY FREAKING HOUSE!!)

Tuesday, June 8, 2010

Spook Hunt: On Writing

It was 1:57 am.  I had already gotten up once out of bed and dragged my ass in front of my computer, I really didn't want to have to do it again. My brain however didn't care. It kept swirling with ideas, dialogue and shot setups.

Go to sleep please, I told it.

Nope.

I knew it was a losing battle.  The more I tried to shut my brain down, the more ideas kept popping up, and when a good idea floated across, part of my brain kept flashing so I would remember that idea by morning.

Eventually I gave up, plopped in front of the computer and begin writing - or should I say, not so much writing, as brain-dumping all these ideas into Microsoft Word.  You see, I don't really write while I'm at the keyboard, I just self dictate ideas, sentences and dialogue that I've already worked over in my mind time and time again.

My best times for "writing" are either right when I'm drifting off to sleep, or when I'm in the shower. Something about when there's no other distractions allows these thoughts that have been percolating in the dark recesses of my mind to finally float to the surface.  Then it's a mad dash to record them before they sink back down into forgotten darkness. I've written many a blog post with nothing but a towel wrapped around myself - desperately trying to jot the ideas down before the images fade away from memory.

Why I can't write like a normal person (you know, sit in front of the computer, work through an idea and start typing) I really don't know, but this is what I'm stuck with.

So, a number of weeks ago I realized that I would have to re-write (and re-shoot and re-edit) the first two scenes of my movie, Spook Hunt.  It's not that they were horrible, they just were just a little flat. And they were almost 4 minutes long - a sure death sentence for a short film that needs to be 15 minutes or less.

These were two perfectly good scenes where my two characters discuss what's going on and set up what will happen - you know, the dreaded exposition scenes.  I tried to dress them up as much as I could, but I knew it was a losing battle.  After shooting and editing the first two scenes of my movie, I knew they would have to go.  I still didn't know how to fix them however.

Fortunately a good friend gave me great notes that hit it on the head why the scenes weren't working.  One of his criticisms was that the dialogue was too "on the nose", a very typical problem for neophyte screenwriters.

The premise is very simple:  Charles has been hearing and seeing weird things in his house and his wife has freaked out and wants to sell the house - not a good idea in this economy.  He has brought his buddy Rob over to help him investigate and hopefully rid himself of his ghostly problem.  Now obviously there is more going on in the movie (especially the end), but this is how it starts, so I just needed a way to get into the film and set it up.


I had the two guys sitting around talking about the weird sound Charles had captured; when the sound had been recorded, what it could mean, how the sound had effected his family, while they looked at and listened to the sound.  Pretty one-dimensional.  Then I had the two of them discussing the gear they were going to use (a camera, flashlight and digital recorder)  and why it was important to use that gear, and how capturing something on that gear would help solve Charles' problem, all while they got the gear together.  Again, one-dimensional.


Yeah, I added some other stuff to each scene, but it was just window dressing.  The problem is people, especially guys, just do not talk like that. They usually have cross-purposes and talk over each other and change the subject and evade and eventually get back to the subject at hand.  That push and pull is what helps make a scene dynamic.

There was no real conflict or tension in either scene.  Charles is kinda freaked out and desperate, while Rob is concerned -  doesn't make for great drama.

Finally, it came to me that I should just combine the two scenes.  Have Rob listening to the weird sound while Charles is getting gear together. Except Rob isn't really listening to the sound - he's half paying attention to it while texting on the phone and trying to get Charles to go get a drink with his buddies.  Ah, that's better, a little dynamism and tension.  It doesn't take much to bring a scene alive.  Now there is a natural arc to the scene where Rob starts out as skeptical and non-committed but then eventually agrees to help his buddy out.  But of course, to keep some tension going through the next couple of scenes, I added one caveat:  Rob gives him just two hours - then he's dragging his ass out to get some drinks.

The other issue was I just had too many pieces of information crammed into these first two scenes, so my movie was top-heavy.  It was like, 4 minutes of setup and information and plot points and then whammo - 10 minutes of non-stop ghostly action culminating in a wild climax.  So, it was just a matter of paring down those plot points to the essentials in the beginning, eliminating some altogether, and then sprinkling the rest throughout the following ghost-hunting scenes so that I could build a more natural rhythm of tension and release.

This of course meant that I would have to work on not only the first two scenes of my script, but many of the later ones as well, all while I had already shot half of the movie already. 

Now you can understand why my head was swimming with ideas at 1:57 in the morning...

Tuesday, April 20, 2010

Film is dead

First of all, I love film.

In elementary school I was one of those AV monitor dorks who wheeled the projection equipment into your room and threaded the film whenever your teacher needed a break and forced you to watch that boring volcano documentary again.  I started shooting with Super-8 cameras as a 12-year old and spent many a long night gluing edits together in my dark, noxious-fume-laced-room.  I later finally got my hands on real 16mm equipment as a film major at S.F State.  We Cinema students scoffed at the broadcast arts department kids and their aesthetically inferior crappy-assed video cameras that they were forced to use.  Eventually as a professional video editor, I spent many long hours trying to make video look more like film (Cinelook anybody), but it never really got there.

With its slightly stuttering 24 frames per second, motion picture film suggested another reality altogether different from our own - a place to pour our ideas, our emotions. It was the medium of visual poetry, of dreams. Video on the other hand, presented the harsh, glossy reality of the now. The faster frame rate of 30 frames per second made it appear to our eyes to be a glance not of art, but of our own mediocre everyday reality.  Video was the realm of soap operas, of news, of live events.

I wanted to live in the filmic world of metaphor - of campfire tales and big-screen dreams. I fought the film battle long and hard, but you know, what?

It's over - film is dead!  Long live digital!

Wednesday, April 14, 2010

Spook Hunt Scene 4 Preview

Here's a scene 4 sneak peek preview (you'll just have to wait until the whole movie is finished to see the entire scene!)

Keep in mind that the audio has not been mixed yet and some shots are still kinda dark as there has been no color grading yet.

Best to watch at night with the lights out!


Spook Hunt Scene 4 Preview from Todd Miro on Vimeo.

Monday, April 12, 2010

Spook Hunt Scene 4 notes - the perils of microbudget filmmaking

It was 1:30 am Saturday morning.  We had just finished almost five hours of shooting.  Everyone else had gone home and I was transferring and backing up all the media to hard drives.  I pulled up a couple shots to see how they looked and my heart sank to the pit of my stomach.  There was practically nothing there - no usable image at all.  There just was not enough light.

 (Yep - that's my master shot - enough to make a grown man cry)


 (...and there's Charles' close-up Charles?  Charles? anybody there?)


Writer/Director Todd Miro was really pissed off that Producer/Prop Master Todd Miro had slacked on his duties.

This last shoot for Spook Hunt really hammered home to me how much I've been juggling on this project.  I've been wearing the multiple hats of:

Writer
Producer
Director
Post Production Coordinator
Editor
Digital Media Wrangler
Sound Recordist
Production Manager
Craft Services
Set Design
Location Manager
Script Supervisor
Prop Master
Stunt Coordinator

Not to mention, running and maintaining my post-production business, Miro Digital Arts (finishing editing and sound mixing for the latest Goldman Prize videos), and oh yeah, being a father and husband too.

Something had to give - and it finally did Friday night.

Tuesday, March 9, 2010

Spook Hunt Scenes 2 and 3

Here's a rough cut of scenes 2 and 3 with a first pass of color-grading.  At the end of Scene 3, we really start to get into the meat of the film!


Spook Hunt Scenes 2 and 3 from Todd Miro on Vimeo.

Thursday, March 4, 2010

Spook Hunt - Scene 3 notes

Now this was a fun shoot - the first time we got to sneak around in the dark and really get into some of the core elements of the movie.


On the set were the usual suspects: myself; Charles Yoakum and Rob Sandusky as, well... Charles and Rob; Director of Photography Rob Weiner,  and his son Ben to help out; also with us was Eduardo Silva, a great cameraman himself and jack of all trades who recently finished shooting a fantastic looking indie comedy, Not Quite College.



As always, our main camera was the Canon 7D, this time with a zoom lens to facilitate quick setups.  We used a Canon EF-S 17-55mm f/2.8 which we rented from BorrowLenses.com - a great resource that fedexed the lens right to my doorstep!  We were wide open on the lens the whole time, at ISO 800.

Our lighting rig consisted of the following:

1 flashlight.


Yup, that's it.  I really wanted the look of a pitch black house with just one light source constantly creating new looks - sometimes silhouettes, sometimes bounced light of the walls or ceilings, sometimes pitch black.

 
 

I wanted to blacks to go absolute black because I'm trying to build a sense within the viewer that anything could come out of the shadows at any time.


For audio we had Charles and Rob on wireless lavs which were sent to the Zoom H4n.  We also used another Zoom as a prop (their recording device for catching disembodied sounds or EVPs), and had that rolling as well.  I always like to have two sound recording devices going as you never know when one will fail during the best take.  The wireless lavs are great but occasionally pick up random RF hits, so I can always go to the handheld Zoom as a backup for that reason.


The other camera in this sequence (and for the rest of the movie) is a Sony HDR-CX12 with the infrared NightShot turned on.


The camera is setup with a wide-angle lens, and an additional IR light.  It shoots Hi-Def video at 1080i and then records AVCHD (a flavor of H.264) to Sony MemoryStick cards.  Unfortunately I found out late in the game that my old G5 can't read the files directly (it needs an Intel-based Mac for that), so eventually I found this little utility - VoltaicHD - which will convert the files to ProResHQ Quicktime movies for me to be able to use within Final Cut.


This camera is a prop also - it is the POV cam that the actors will use for the rest of the movie as they move around in the dark trying to solve the mystery of the sound Charles recorded.  I will use this shot whenever I need to show something that the Canon 7D can't pick up, and also when I want to build the tension by seeing their faces and putting the audience right there with them in the moment.


One thing when working with an IR camera is that... oh yeah, it can see in the dark!  Now this may seem obvious, but it is still easy to forget this basic point.  Everyone and everything should be cleared off the set - standing back in the shadows is not good enough.

Oops - Ben is in the shot.  I should have realized this during the shoot but didn't see it until playback.

Overall the shoot went very well, we worked very quickly, and everyone got to go home early - (a bonus when everyone has already worked a full day on their jobs and has families to go back to).  Thanks again to everyone on the shoot - we're about 1/3 of the way through the script and I'll be posting a rough cut of scenes 2 and 3 soon, so be sure to check back next week.

Monday, March 1, 2010

Spook Hunt - Scene 2 notes

We shot scene 2 recently, and it was a challenge to get this baby to work.


Charles gears up for the spook hunt - Canon 7D 17-55mm f/2.8 ISO 800 - all shots not color-graded

First, it is a dreaded exposition scene - in other words a scene in which I just need to give the audience some bits of info - mostly through dialogue.  Basically, the boys are gearing up for their spook hunt,  I introduce the infrared night vision camera that they are using (more on that in the next post), and we explain a bit more motivation behind why Charles wants to do this.

 
View from the Infra-Red POV cam (shot later with lights out)

 Some basic rules of exposition scenes:

1) Don't do 'em.
2) If you must do them, at least give the actors some other action to be doing while they are talking.
3) keep it short
4) Get out on a beat or a key bit of dialogue - DO NOT LINGER.


After fiddling with the scene a bit with my actors Rob & Charles, we managed to accomplish 2, 3 & 4.


Also making it tough was the challenge of shooting in a plain bedroom and trying to make it somewhat interesting.  I'm not sure we succeeded tremendously in this respect, but given our limited time constraints, and zero budget, we had to do the best we could and move on.  


Sometimes these are the hard decisions for a director - knowing when to cut your losses and not burn out your actors and crew on scenes that in the end are really not that crucial. 

Kubrick has been quoted as saying that to make a great movie, "All you need is six non-submersible units. Forget about the connections for the moment..."  What he means by this is to focus on the six or so essential core scenes in your movie that tell your narrative and your thesis.  Do your hard work in these scenes. If they are made well and hold up under scrutiny, then they will become the foundation upon which your movie is made.  Everything else is window dressing - don't blow your creative energy and budget on the window dressing.  This is where most Hollywood films get it wrong.